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Actually talk to the (author-led AI) murder suspect in Dead Meat by Meaning Machine

PreMortem.Games

“Ben had been exploring similar ideas in his own work, but from a more technical angle, and with an emphasis on conversational AI. And so, we quickly realised the potential to form a bit of a ‘Super Group’ by bringing Game Design and AI Tech together. AI-enabled dialogue Dead Meat uses AI generated dialogue.

AI 129
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14 low-budget, highly successful story games

Game Analytics

One of the reasons why hyper-casual games are so popular is due to how quick and easy they are to make. Simple controls, artwork, and game design make it easy for any developer to pick up. There are other ways to build a game on a budget. Because choice is how you can differentiate a book from a game. Change: 6/10.

Horror 109
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Year 9 of the Cogmind

Grid Sage Games

This year’s major release was of course Beta 11 “Mechanical Renaissance,” in the works for 17 (!) months, and a massive set of new toys, challenges , revamped mechanics , and more. I’ve also been writing more general roguelike-related articles, too, looking at game design , item randomization , and backtracking.

Beta 52
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Top 10 Board Games for Christmas 2019 (and Why They’re Popular)

Brand Game Development

As you might expect, this is also the time of year when a lot of people to go to Google and type in “top 10 board games for Christmas 2019.” ” Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Jamey Stegmaier made a civilization game.

Games 130
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Interview: Jordan Weisman on Adventure Forge

Game Daily

Jordan Weisman: Sure, Our goal with Adventure Forge is to empower people to make games that tell the stories they’ve always wanted to tell. GameDaily: How do I, as someone with no coding experience and a lack of artistic talent, go about making a game in Adventure Forge? GameDaily: How far are you using AI in Adventure Forge?

Prop 52
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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

I assumed it was mostly for fans but after watching all 32 episodes (on 2x speed, skipping some parts) I've changed my mind and now I think it's essential viewing for all game designers / devs. This recap post / viewing guide covers only the first half of the series (episodes 01-17) and I'll try to write-up the second half later.

Art 59
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GenoTerra - The finished prototype.

Mnenad

The Mechanic I. I was looking for suitable solutions for having both views in the mechanic of the game. But on the other hand, this fact made me aware of my competence as a game designer.  Having the character and the story set, the mechanic was implemented. The creature designs. The Mechanik II.