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GitHub Game Off and Godot are a winning combination

Mircosoft Game Dev

When you share screenshots or videos of your game on social media, please use the #GitHubGameOff hashtag as well as #GodotEngine , to show the community what great projects are being worked on! currently at the alpha stage. alpha 2 build should be published in coming days. currently at the alpha stage. x installed.

Alpha 52
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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

The last time we met, we were right in the thick of preparing an early, pre-demo build of Kristala for unveiling at the PlayNYC virtual convention. 3D Asset Design. The Nisarga clan is the only clan that will be featured in the Kristala demo. link] Next, Shelly started a base model for our mutant fox enemy.

Dev 52
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Get ready for the GitHub Game Off with Godot

Mircosoft Game Dev

When you share screenshots or videos of your game on social media, please use the #GitHubGameOff hashtag as well as #GodotEngine , to show the community what great projects are being worked on! Kudos to the first Godot user publishing an open source shader to achieve such an effect on our Asset Library :). Getting started with Godot.

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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

3D Asset Design. When you embark on your Raksaka Proving at the beginning of the Kristala demo, you'll quickly realize you must also battle your way through hordes of gnarly, angry Kotakayan soldiers who are mercilessly hunting you and actively working to see you fail. Level Design.

Dev 52
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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

If you're just tuning in, you may not have known that we unveiled a pre-alpha alpha alpha combat build of Kristala at last year's 2019 PlayNYC convention in - you guessed it - New York City! 3D Asset Design. It was our first convention ever, and because of that, it holds a special place in our hearts. What do you think?

Dev 52
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

with 17 alpha builds distributed in 2022, and continuous development effort since 2019. The illustration picture for this article is a screenshot of Wojtek Pe 's Forest scene demo made in Godot 4.0 You may have already seen some of this content on social media, in blog posts, or in alpha release notes. What's new?

Beta 52