Remove Alpha Remove Editing Remove Feature Remove Terrain
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Tiles editor progress report #4

Mircosoft Game Dev

Some improvements still have to be done, but we are getting close to feature completeness. Terrain painting. Terrain painting has been implemented. When you are in the TileMap painting mode, you can access the Terrain tab which allows you to paint terrains. We are close to the end of this huge work. What's next.

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new Quake map: Breakfast Under The Balloons

Radiator Blog

Elden Ring features big tree levels where you have to platform on narrow branches that snake around. From there, I could edit one branch to automatically update all of the branches. So I divided the bumpy terrain into quadrants, with big tree roots gating each section.

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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week. There were a few very important features that we didn’t manage to review in time for previous betas, and which have now been implemented in beta 3.

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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. There were a few very important features that we didn't manage to review in time for previous betas, and which have now been implemented in beta 3.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

support, Bullet as the 3D physics engine, and many other features which are described in depth below. which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, New features of Godot 3.0.

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