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Filmmaking in Unreal Engine — how Hanny created her arthouse cinematic

CG Spectrum

Once the production began, I had more drive to assemble the scene using the foliage tool and Megascans assets. So handling a full landscape with high-resolution Megascan foliage mesh was painful. It took me two days to go through all the assets in the scene. Virtual production real-time workflow demo with Deepak Chetty.

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GitHub Game Off and Godot are a winning combination

Mircosoft Game Dev

When you share screenshots or videos of your game on social media, please use the #GitHubGameOff hashtag as well as #GodotEngine , to show the community what great projects are being worked on! Official demos and community projects. We hope that many Godot users will take part in the jam, and maybe, like in 2017, win it!

Alpha 52
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Get ready for the GitHub Game Off with Godot

Mircosoft Game Dev

When you share screenshots or videos of your game on social media, please use the #GitHubGameOff hashtag as well as #GodotEngine , to show the community what great projects are being worked on! Kudos to the first Godot user publishing an open source shader to achieve such an effect on our Asset Library :). Getting started with Godot.

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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

3D Asset Design. The door itself has two meshes—one for dynamic use and one that is simply for decoration if desired. The dynamic mesh will allow the door to be animated and properly opened and closed. We can't wait to see this come to life even further as Nick continues working through his list of assets.

Dev 52
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

The illustration picture for this article is a screenshot of Wojtek Pe 's Forest scene demo made in Godot 4.0 You may have already seen some of this content on social media, in blog posts, or in alpha release notes. The new NavigationServer supports fully dynamic environments and on-the-fly navigation mesh baking. What's new?

Beta 52