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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

3D Asset Design. With Cass tackling Nasahara, one of our talented 3D Generalists, Karena, continued working through various models for 3D props and items found in the Nisargan capital city of Nisar. For now, let's leave reality behind and take a step into the dark fantasy world of Kristala. Level Design.

Dev 52
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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

3D Asset Design. With the armor and character revisions completed, Nick moved on to a brand new task: a dungeon prop list! We can't wait to see this come to life even further as Nick continues working through his list of assets. You can also follow our dev journey on social media via the links below. Check it out!

Dev 52
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The Kristala Dev Blog - Issue #24

Astral Clock Tower Studios

3D Asset Design. Our team was a bit more drawn to the darker version, so you'll see that set featured in the Kristala demo once it's released on Steam, itch.io, and Gamejolt. To round out this sprint, Joe started working on a bunch of props that will be found in Nasonder. link] Need something else to feed your ear piece?

Dev 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

In last month's dev blog installment, we introduced you to the progress we'd commenced on the overhaul we're currently giving to the entirety of the Kristala demo—including characters, enemies, levels, and more. Right away, Harold dove into creating fresh, detailed concepts for each level area in the Kristala demo. Let's dive in.

Dev 52