Remove Balance Remove Mechanics Remove Playtesting Remove Technology
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How to Get Started with Your First NFT Game Development

iXie gaming

NFT games combine blockchain technology with gaming, enabling players to use tokens to verify and authenticate ownership. NFT technology is used in games to attract investment. As one of the latest technologies, blockchain presents new challenges. Upon establishing your audience, brainstorm unique features and game mechanics.

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Among Us VR dev talks about how to create immersive worlds

Game Analytics

Playtesting is crucial at this point. That’s interesting and new gameplay for Among Us” There were plenty more features and mechanics the team considered adding. As a multiplayer PvP (player versus player) game, it’s critical to get the balance right between crewmates and imposters. You may have to get creative.

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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

Each level also had unique mechanics and art styles that all tied into a cohesive whole. Where did it go wrong?" , MIT Technology Review, 9 Feb 2023.) They still need to balance this pre-production with finishing the studio's other projects too. What's the balance? Again, what's the balance here?

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Teleportation Mechanics

Grid Sage Games

Cogmind generally has fewer such direct escape options, but teleport mechanics are out there, if an advanced tech not usually available until the late game. As a general concept teleportation technology exists in quite a few varieties throughout the world of Cogmind, though the player only has access to some of them.

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Istanbul Gaming Summit 2023

Deconstructor of Fun

Diversify revenue model Cilingir urged game-makers with games skewed heavily toward either ad or IAP-based monetisation to balance their revenue mix. He is also still a believer in web3, but would like to see more game developers using blockchain tech to offer something only enabled by web3 technology.

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You Have No Idea How Hard It Is To Run A Sweatshop, Part 2

Designer Notes

In other words, the limits of the technology determined what type of city SimCity would simulate, regardless of what Will Wright might have actually believed. However, after playtesting, Hudson realized that his game’s meaning was the exact opposite from what he wanted: My game was telling players: You can’t have it all.