A comprehensive guide to in-demand roles in film and games
CG Spectrum
JUNE 10, 2024
General skills and knowledge required to work in film and games "The art challenges the technology, and the technology inspires the art." - Ed Catmull, co-founder of Pixar. You’ll learn industry-quality asset creation, building 3D props, creatures, and environments using Maya, ZBrush, and Substance Painter, guided by industry experts.
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