Dev snapshot: Godot 4.0 beta 4
Mircosoft Game Dev
NOVEMBER 4, 2022
2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Rendering: Add OpenGL timer queries to OpenGL3 backend ( GH-67032 ). Rendering: Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color ( GH-67043 ).
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