Release candidate: Godot 3.5 RC 2
Mircosoft Game Dev
MAY 24, 2022
seen as small bumps between tiles on a GridMap). This can lead to a problem, when the movement of objects (which tends to occur on physics ticks) does not line up with the rendered frames, giving unsightly jitter. Anything behind the polygon will be culled from view. This should show up initially as a quad. What is it?
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