Remove Collision Remove Debug Remove Development Remove Mobile
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Schedule for GodotCon 2019 in Brussels

Mircosoft Game Dev

January is coming to an end, and we're about to have great Godot events in the coming days in Brussels , Belgium, with the Godot Sprint (for contributors), FOSDEM (for thousands of free software users and developers) and our biggest GodotCon so far (for everyone!). If you missed our previous announcements , see the Events page for details.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

All Godot contributors are delighted to release our latest milestone today, Godot 3.3 , after more than 7 months of development! While most development focus is on our upcoming Godot 4.0 x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience.

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How to Use Kaboom.js to Make Video Games

Game Designing

You can use the library to easily create scenes, add layers, build sprites, handle actions and collisions, add key events, and so much more. is that it lets you dip your toe in game development. Unfortunately, many game development processes require you to read pages and pages of documentation, but Kaboom.js How to build Mario.

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Dev snapshot: Godot 3.2.4 beta 6

Mircosoft Game Dev

Multiple fixes to one-way collisions , handling many cases where collisions would not work reliably. A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Multiple fixes to one-way collisions (new in beta 6).

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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

Thanks to all pre-release testers who help us find and debug regressions! A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Multiple fixes to one-way collisions. Physics: Fix multiple issues with one-way collisions ( GH-42574 ).

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Release candidate: Godot 3.2.4 RC 1

Mircosoft Game Dev

After 4 months of development it's time to aim for the 3.2.4 A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Multiple fixes to one-way collisions. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ).

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Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Multiple fixes to one-way collisions. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Physics: Fix multiple issues with one-way collisions ( GH-42574 ).

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