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The Showdown: Unity Vs. Godot Vs. Buildbox Vs Unreal Engine

SOVEREIGN MOON

In this game engine faceoff, we’ll explore each game engine’s visual scripting tools to see which engine is the best for beginner game makers and non-coders. . Which Game Engine Has The Best Visual Scripting Tools For No-Code Devlopment? Introduction to Visual Scripting. Read the Full Tutorial ?

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Godot Tutorial: The Basics For Beginners

SOVEREIGN MOON

Godot is a free and open source game development software that game devs can use to make beautiful 2D and 3D games. . As we progress through this tutorial series, I’ll be doing so with a focus on using no-code development tools rather than scripting to create games. We might need one node to act as our visual control.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

All Godot contributors are delighted to release our latest milestone today, Godot 3.3 , after more than 7 months of development! While most development focus is on our upcoming Godot 4.0 x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience.

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Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

Today, Sovereign Moon Studios, the makers of your favorite NoCode game development course , are excited to bring you a new tutorial that will show you how to use triggers and switches within Unity’s free visual scripting add-on called Bolt. Step 3: Edit Your Flow Graph. Let’s jump in! Do you love game design?

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

development branch (see our release policy for details on the various Godot versions). With this third Release Candidate , we have frozen feature development and are nearly ready to release the stable version. Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). The upcoming Godot 3.4

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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

development branch (see our release policy for details on the various Godot versions). With this second Release Candidate , we have frozen feature development and are nearly ready to release the stable version. Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). The upcoming Godot 3.4

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

development branch (see our release policy for details on the various Godot versions). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ).

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