Remove Culling Remove Development Remove Editing Remove Visual Scripting
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Often developers need to implement rendering techniques, post processing effects, etc. Visual scripting. Low level rendering access. Specialized artist UIs.

AAA 145
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

All Godot contributors are delighted to release our latest milestone today, Godot 3.3 , after more than 7 months of development! While most development focus is on our upcoming Godot 4.0 x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

After more than 18 months of development, all Godot Engine contributors are proud to present our biggest release so far, Godot 3.0! which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, SVG support.

Render 52
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

development branch (see our release policy for details on the various Godot versions). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Physics: Expose SoftBody pin methods for scripting ( GH-52369 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). The upcoming Godot 3.4

Beta 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

development branch (see our release policy for details on the various Godot versions). With this third Release Candidate , we have frozen feature development and are nearly ready to release the stable version. Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Editor: Fix MeshInstance2D edit rect ( GH-54070 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

development branch (see our release policy for details on the various Godot versions). With this second Release Candidate , we have frozen feature development and are nearly ready to release the stable version. Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Editor: Fix MeshInstance2D edit rect ( GH-54070 ).

Mesh 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

development branch (see our release policy for details on the various Godot versions). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ). The upcoming Godot 3.4

Beta 52