Godot 3.0 is out and ready for the big leagues
Mircosoft Game Dev
JANUARY 29, 2018
No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. For low-end systems or mobile devices, we provide a more classical lightmapping workflow. This does not let you use SVGs directly as 2D meshes yet, but it's on the roadmap for future releases. It's also very easy to use.
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