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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Mobile gaming has become popular in recent times thanks to the growing number of mobile device users. Several mobile game engines are used to create mobile games. However, Unity has stood out as one of the most preferred and trusted mobile game engines. Let’s find out.

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The #1 Skill Every Game Developer NEEDS To Have

Awesome Tuts

If you browse Reddit or Facebook game dev groups, where the expurt game devs hang out, you’ll find different opinions on the #1 skill every game developer NEEDS to have. I laugh every time I see a dumb comment like this because I know it comes from software devs who have no idea how game development works.

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9 Popular Video Game Testing Tools in the Market to Level Up Your Game QA 

iXie gaming

The last thing you need is to release a faulty or error-prone video game to players. Players will not like it and may create a negative impression of your video game due to the poor gameplay experience. Remember, we live in an interconnected world where your video game can go viral overnight, attracting significant traffic.

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Leveraging PocoDriver for Game Test Automation

iXie gaming

POCO Driver is a powerful game automation tool developed by POCO Studio. It offers a wide range of features designed to simplify and enhance gaming experiences across various genres and platforms. Game developers often have terms of service and acceptable use policies that prohibit or restrict the use of automation tools.

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Godot Showcase - Little Red Dog Games talk about their experience

Mircosoft Game Dev

Welcome to the first developer interview following the introduction of the new Showcase page ! This week, we've interviewed Little Red Dog Games ' lead developer Ryan Hewer about their latest project, Rogue State Revolution. We're Little Red Dog Games ! Do you have prior experience with other game engines?

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Dev snapshot: Godot 3.2.4 beta 1

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). 2D batching for GLES3 (remember that we added it for GLES2 in 3.2.2), and improvements to GLES2's batching.

Beta 52
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Schedule for GodotCon 2019 in Brussels

Mircosoft Game Dev

January is coming to an end, and we're about to have great Godot events in the coming days in Brussels , Belgium, with the Godot Sprint (for contributors), FOSDEM (for thousands of free software users and developers) and our biggest GodotCon so far (for everyone!). But what 3D tools are available for the most popular open-source game engine?

Demo 52