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Leveraging PocoDriver for Game Test Automation

iXie gaming

POCO Driver is a powerful game automation tool developed by POCO Studio. The tool is compatible with popular games on Windows, Mac, and even mobile devices, making it accessible to a broad spectrum of gamers. Game developers often have terms of service and acceptable use policies that prohibit or restrict the use of automation tools.

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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

While development keeps going at full speed towards Godot 4.0 (see A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions.

Beta 52
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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

While development keeps going at full speed towards Godot 4.0 (see A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). New option to snapping 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions (new in 3.2.4

Beta 52
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Dev snapshot: Godot 3.2.4 beta 5

Mircosoft Game Dev

While development keeps going at full speed towards Godot 4.0 (see A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions.

Beta 52
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Dev snapshot: Godot 3.2.4 beta 4

Mircosoft Game Dev

While development keeps going at full speed towards Godot 4.0 (see A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions.

Beta 52
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Release candidate: Godot 3.2.4 RC 1

Mircosoft Game Dev

After 4 months of development it's time to aim for the 3.2.4 A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions.

Render 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

All Godot contributors are delighted to release our latest milestone today, Godot 3.3 , after more than 7 months of development! While most development focus is on our upcoming Godot 4.0 x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience.