Remove Debug Remove Development Remove Mobile Remove Render
article thumbnail

Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Mobile gaming has become popular in recent times thanks to the growing number of mobile device users. Several mobile game engines are used to create mobile games. However, Unity has stood out as one of the most preferred and trusted mobile game engines. But what makes Unity so popular among developers?

article thumbnail

Puzzle game developed by cocos ?InOutPath?

Cocos

Hello hallo, we are the development team of the indie game InOutPath, and as the development of the game is getting better and better, we have now made the Steam page of InOutPath available. So we just need to copy the depth map and use it before rendering the transparent objects. Here we are using electron+web mobile.

Puzzle 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

The sheer confidence of steering clear of the beaten track and creating something truly original, comes from experience gained outside the world of video game development. They created interactive installations, motion graphics animations, experiential web pages, mobile apps, and lots of other creative projects.

Art 138
article thumbnail

[Tutorial]Make the game run smoothly on high-end, mid-range, and low-end devices - Guide to Cocos Cyberpunk Source Code

Cocos

In this article, I will share the methods I’ve learned from over a decade of 3D game development to make a game run smoothly on high-end, mid-range, and low-end devices. So, developers often ask: How to make my project run smoothly on different devices and platforms? I hope to help you advance further in 3D game development.

Code 52
article thumbnail

Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. rendering may be slower for a second or two, but the slowdown will not be nearly as bad as the typical hiccup caused by classic synchronous compilation.

Render 52
article thumbnail

Release candidate: Godot 3.5 RC 1

Mircosoft Game Dev

is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. This can lead to a problem, when the movement of objects (which tends to occur on physics ticks) does not line up with the rendered frames, giving unsightly jitter.

Render 52
article thumbnail

Release candidate: Godot 3.5 RC 7

Mircosoft Game Dev

is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. rendering may be slower for a second or two, but the slowdown will not be nearly as bad as the typical hiccup caused by classic synchronous compilation.

Render 52