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Solo dev Jason Nicot on his new project Sanctua “A more mature party game”

PreMortem.Games

Since childhood, Nicot always had a fascination with video games, but when it was time to pick a career, game designer wasn’t on the radar. He went into transportation management, but game development never really left his mind. The Sanctua game design document was 95% complete before I started coding.

Dev 239
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Board Game Designer vs. Developer vs. Publisher

Brand Game Development

The simple fact is that there are a lot of distinct tasks that have to be handled to turn a game from an idea into reality. This is why I urge each new board game designer to share the workload , delegating tasks to a team instead of doing them all alone. Need help on your board game? Designers make the game’s soul.

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20 New Year’s Resolutions for Board Game Devs in 2020

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. With that in mind, I want to help you come up with some New Year’s Resolutions of your own, ones specifically related to board game design. Play-test with game designers. Let’s say you’ve made light games.

Dev 130
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Crack the case by chatting with GPT in Uncover the Smoking Gun by ReLU Games

PreMortem.Games

Before Smoking Gun, there was a prototype game called Demon, where GPT played the role of an evil spirit, and the player had to find hidden information and banish the spirit through conversation. This game did not succeed, but I learned two things,” says Han. Answers to other information come from GPT’s intelligence.

AI 138
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Solo dev ansdor loves his total creative control: “I don’t like too much planning”

PreMortem.Games

I wouldn’t feel comfortable working on a game if I had to just follow someone else’s ideas. I also like not having to convince other people, especially management, about a game design decision or artistic choice. Solo developed games have much more room to be experimental and weird, and I love that.

Dev 104
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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

“I used to attend a lot of game development events and conferences, but now I’m more interested in just focusing on making games.” The development of Selfloss was initially funded by Khoroshavin himself through his job as a lecturer in game design and Unreal Engine at ITMO University in Saint Petersburg.

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Makhoba Kamogelo: “Don’t let fear stop you from reinventing yourself”

PreMortem.Games

A community manager and new game designer. A game filled with cute armoured babies on a brave mission to save their daycare from a goblin invasion. African Game Dev Prototype Fund They say the best leaders lead by example. This knowledge helps me create architectural designs in games.

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