Remove Editing Remove Feature Remove Terrain Remove Texture
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Stronghold Definitive Edition Stuck on Loading Screen Fixes

Game Errors

As a fan of medieval games, the last thing I want is to have my strategic momentum halted by getting stuck on the loading screen in Stronghold Definitive Edition. But fear not, for I have scouted the terrain and returned with strategies to bypass this impasse. Why Stronghold Definitive Edition is stuck on loading Screen ?

Editing 52
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Cocos Creator v3.8.5 beta released

Cocos

Download Links Windows Mac Update Notes Engine New Features Pool supports setting a shrink threshold to ensure that the size after shrinking will not be less than the shrink threshold. Fixed the issue where the gizmo icon of nodes in the animation panel was not displayed when selecting nodes in the animation edit mode. Added Vec2.toVec3()

Beta 40
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V3.8.5 beta released

Cocos

Download Links Windows Mac Update Notes Engine New Features Pool supports setting a shrink threshold to ensure that the size after shrinking will not be less than the shrink threshold. Fixed the issue where the gizmo icon of nodes in the animation panel was not displayed when selecting nodes in the animation edit mode. Added Vec2.toVec3()

Beta 40
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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

ENGINE Features ● Custom Render Pipeline based on Render Graph supports for GLES backend ● Deprecated interfaces, such as addRasterView, addComputeView, etc., Fixed bone animation texture size error on some platforms that don’t support float point texture format. Fixed various issues when editing multiple selected nodes.

Terrain 52
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Unreal engine ArchViz – How UE is Revolutionizing the Architecture Industry?

Logic Simplified

Architectural visualization has existed since the time of ancient civilizations and has now been revolutionized with the Unreal Engine and its cutting-edge functions and features. Its convenient features allow architects and Unreal Engine developers to build immersive environments from scratch.

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Coherent Creature Design

Mnenad

As I promised in this chapter I will dig deeper into the designing process around the creatures that will be walking on the procedural terrain. All the special features of other bird species are recognisable for us, because they differ from this ideal type. Designing the game world's creatures. Shape generation tool. Concept art.

Terrain 52
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Tiles editor progress report #3

Mircosoft Game Dev

A significant part of my work those past two months has mostly been about reimplementing most of the already existing TileSet features, while introducing more flexibility to it. Right now, there is no way to edit the tiles' properties in an efficient way. As it was quite a requested feature, TileSet now support custom data layers.

Tile 52