Fri.Sep 27, 2024

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Patch Notes #4: Strange Scaffold rejected a 'culture of hope' to resurrect I Am Your Beast

Game Developer

Xalavier Nelson Jr. explains how the famously efficient studio honed its process to build a goated shooter in nine months.

Build 341
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Nintendo's patents were designed to take on Palworld

GamesIndustry.biz

On September 19, 2024, Nintendo Co. issued a press release stating that it, along with The Pokémon Company, had officially filed a lawsuit against Pocketpair, Inc. in Tokyo District Court. As stated in the press release the "lawsuit seeks an injunction against infringement and compensation for damages on the grounds that Palworld, a game developed and released by [Pocketpair], infringes multiple patent rights.

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Trending Sources

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CA law forces companies to admit digital media is licensed, not bought

Game Developer

Retailers in the state now have to tell purchasers that any digital game, movie, or music can be taken from them and possibly go away completely.

Media 295
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Waiting For Godot 4.4

Game From Scratch

GameFromScratch.com Waiting For Godot 4.4 Just over a month ago Godot 4.3 was released so now of course it is time for us to start waiting for Godot… Godot 4.4 that is. There have been two Godot 4.4 Dev releases, these releases are essentially pre-Beta versions and are certainly not considered for use in production. […] The post Waiting For Godot 4.4 appeared first on GameFromScratch.com.

Beta 126
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Remedy enters into €15 million loan agreement with Tencent

Game Developer

The Alan Wake developer said the cash will help realize the potential of its production slate.

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Sony embraces its PlayStation history | Opinion

GamesIndustry.biz

PlayStation turns 30 this year, and Sony is in a celebratory mood – admittedly, the kind of corporate celebratory mood that's largely expressed by trying to get people to buy more stuff, but don't those 30th anniversary consoles and controllers just look lovely?

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Manor Lords sales now exceed 2.5 million copies

Game Developer

Slavic Magic's breakout strategy simulator keeps growing, both in sales and Early Access content.

More Trending

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Poncle launches publishing arm for third-party developers

Game Developer

The Vampire Survivors team wants to help studios make the games they truly want to make, provided they aren't related to web3, AI, or its own roguelike.

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Grand Theft Auto 5 is No.1 again in August | European Monthly Charts

GamesIndustry.biz

11.8 million console and PC games were sold across Europe in August, a rise of 7% over the year before.

Console 143
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Inworld claims its AI tools will help developers move 'beyond crunch'

Game Developer

The company believes its tools can help developers satisfy a growing 'thirst for content.

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Arvore's road to becoming an Emmy-winning VR developer

GamesIndustry.biz

Just as there have been Brazilian game developers since the 1980s, so too has the country's creative talent been pioneering with virtual reality from an early stage.

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Anvil Empires - Underworld Generation

Indie DB

Learn about the latest updates, including: underworld generation, mining operations, and combat stability system.

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Tencent loans €15m to Remedy

GamesIndustry.biz

Finnish developer Remedy has received a €15 million loan from Tencent.

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Prehistoric Hunt - Map & Dilophosaurus

Indie DB

Our new map is being built along with Dilophosaurus. Check out this dev blog to find out more!

Dev 87
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EA to sunset The Simpsons: Tapped Out

GamesIndustry.biz

Electronic Arts has announced it is shutting down The Simpsons: Tapped Out.

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What would it take to have a resurgence of physical games (for PC mostly)? I recall multiple times of digital only games being taken away by companies and there being an uproar about it. But it was never enough to create change.

Ask a Game Dev

Honestly, there's two major things that need to happen for physical media to be a bigger thing on PC. Think about things from a game publisher perspective and what kind of costs are associated with making physical media. First, retail stores take a 20% cut of sales while digital doesn't. That's a big chunk of money that the retail stores need to sustain themselves, but that the game publisher also doesn't have to pay when they sell games digitally.

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How can I use old version project in newest version?

Cocos

not sure we can upgrade cc v1 directly to cc v3. ts vs js api changes etc. etc. so, we better do it manually.

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How can I use old version project in newest version?

Cocos

I currently can’t use this in v3.8.3, I need help with it, can someone please help me?

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