GSoC 2019 progress report #1 (part 2)
Mircosoft Game Dev
JULY 18, 2019
Improvements to the Visual Scripting System by Swarnim Arun. The main goal of my GSoC project is to completely rewrite the light mapper in Godot and, instead of a voxel approach, use ray tracing to compute the scene lighting. I'm currently working on integrating Embree as a ray tracing library into the Godot editor.
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