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Cocos Runtime, the technical foundation for mini-game platforms

Cocos

Mini-Game Runtime In China, many popular mini-game platforms, such as WeChat, Douyin (TikTok), QQ, and Kwai, have opted for Mini-Game Runtime technology architecture rather than the traditional H5/Webview as their runtime environment. What are the pain points of H5/Webview? Engine separation support.

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How Flying Sheep raised funds to make its ‘frictionless’ Web3 game Star Life

Game Daily

Flying Sheep was founded by German friends in 2014, with a specific goal of making html5 browser games. Initially, the company struggled to compete in a hyper-competitive global market, and in a development sector that lacks sophisticated off the shelf game engines. There were two problems with web3 gaming until now.

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The Economy of the Metaverse | Interview with Epic CEO Tim Sweeney

Deconstructor of Fun

A lot has been written, and there has been a lot of discussion about, the potential for a huge new gaming and virtual world paradigm which many are calling the Metaverse. However, very little has been written or yet discussed about how such a platform needs to work. Windows is a platform. Gee, is iOS a platform?

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

and is intended to run on very old PC hardware as well as most older (still working) mobile phones. supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). Additionally, Godot 4.0

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Generate custom game events from Unreal Engine with the Game Analytics Pipeline

AWS Games

While this data can be generated by any producer, from game servers to marketing services to publishing platforms, the most critical producer of data is player data generated by active users of a game on the game client and builds. Click the Show Policy document drop down. Append your MyActor.h

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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

Travis Boatman : Travis has held senior leadership positions at a bunch of major gaming and mobile gaming companies including Mattel, JAMDAT, EA, and Zynga. a mobile and PC games studio located in Southern California. It's a hybrid game. And most recently Travis founded Carbonated Inc. Carbonated also raised an $8.5M

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Godot 3's renderer design explained

Mircosoft Game Dev

Godot uses a considerably different approach to rendering (and rendering abstraction) than other, popular, game engines. Rendering engineers are rare to find, so this can be a starting point. This ensures great compatibility with all desktop PCs, mobile devices and WebGL 2. Rasterizer design. Shader abstraction.

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