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Add transparency support for LightmapGI Currently when bakinglightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all. This has been a major limitation in both the quality of lightmapbaking and the ergonomics of the lightmapbaking workflow.
Like in previous years, Godot is participating again in the Google Summer of Code program for its 2022 edition. x CPU lightmapper and adding a new debug draw mode for visualizing the texel density of lightmaps. Previously every LightmapGI node used to store its lightmap atlas in a single large image. Multi-image atlases.
with 17 alpha builds distributed in 2022, and continuous development effort since 2019. Last but not least, lightmapsbaking is now done using the GPU to speed up the process significantly. The new NavigationServer supports fully dynamic environments and on-the-fly navigation mesh baking. You can read their report here.
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