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Get the world position of baked animation

Cocos

The common workflow in developing 3d game is importing an exported model from DCC. In case this model contains an animation, how do I know the final position of the model in world coordination?

Baking 40
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GamesAid has invited the games industry to a bake off

Game Development News

GamesAid is hosting its first ever national baking competition and sale

Baking 52
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Mesh Baking Your Assets (With Ian Deane)

The GameDev Guru

Today, I had the pleasure to interview Ian Deane, the developer behind Mesh Baker. This famous Unity asset lets you drastically reduce your draw calls so your game runs at substantially higher frame-rate. Let's see what he has to say.

Mesh 100
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RigidBody2D for 3D object

Cocos

I have a baked SkeletalAnimation which I want to create a RigidBody2D for detecting collision with a 2D bullet. How can I do this? I try to add a RigidBody2D component to the object but then it disappears from the screen.

Baking 40
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Triband finds the absurd in mundane things “You never expect a car to have legs”

PreMortem.Games

Drømmekage (Danish Dream Cake) Cake: 9 oz all-purpose flour / 9 oz sugar / 2 oz butter / 3 eggs / 4/5 cup milk / 2 tsp baking powder / 1 tsp vanilla sugar (or vanilla essence) Topping: 4 1/2 oz butter / 1/5 cup milk / 7 oz brown sugar / 3 1/2 oz coconut flakes Instructions: Whisk eggs and sugar until fluffy.

Baking 104
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Logging in cocos creator

Cocos

I don’t know if this is relevant but my prefab is created by importing a baked animation from Maya. _startAnim = true; console.log('start anim: ' + this._startAnim); _startAnim); } } } However, I cannot see anything in the console.

Baking 40
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Play and resume animation inside script

Cocos

I have created a Prefab containing a baked skeletal animation and a typescript. After some effort, I have observed something: The animation can only play if I check the Play on load in the editor. No matter how I try to use play() inside the script, the animation will not run.