article thumbnail

Rockstar axed Agent for "distracting" from Grand Theft Auto V development

Game Developer

The would-be PlayStation 3 exclusive Agent was reportedly cutting into development on what would be Grand Theft Auto V , and for Rockstar, something had to give.

Agent 253
article thumbnail

Obituary: Bob Rice, Journey Escape executive producer, passed away at age 79

Game Developer

Bob Rice, a music agent who represented video game composers and created the 1982 game Journey Escape, died earlier in the week at the age of 79.

Agent 241
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Discord bans accounts that sold messages from users of up to 620m users

GamesIndustry.biz

The data was then sold via a website, Spy.pet, for $5 / £4, targeting companies that wanted to use these messages to train AI models or for "federal agents looking for a new source of intel." Read more

Agent 103
article thumbnail

The memory-altering mechanics of adventure game RE:CALL

Game Developer

"The player is an agent of chaos. Lock them up."

Mechanics 213
article thumbnail

Scene and Prefab file format documentation

Cocos

I’m trying to create agents to automate some game-creating processes, but due to a lack of documentation I can’t go more for UI aspect! Dear Cocos developers, As you may know, Meta released Llama 3 LLM days ago, I’ve researched this LLM, and I can say it is a cutting-edge open-source model and is a game changer.

Agent 40
article thumbnail

Creating a Build Environment on AWS with Incredibuild

AWS Games

Next, specify the region/VPC where the Helper Agent is to be deployed. Finally, configure the Amazon EC2 Instance Type you wish to designate as a Helper Agent. Now let’s check that the Agent can connect to the activated Coordinator. Install the Agent of Incredibuild here. Add Helper Agents using Incredibuild Cloud.

Agent 64
article thumbnail

Implementing a Build Pipeline for Unity Mobile Apps

AWS Games

In this case it is assumed that all Unity builds will run on Linux agents. Therefore, cache management is only considered with Linux agents. In this system, EC2 instances of the Linux agents are managed by an Auto Scaling group (ASG). First, it would be good to match the maximum capacity of the Jenkins Agent fleet (ASG).

Build 60