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The Base Mesh 2.0

Game From Scratch

GameFromScratch.com The Base Mesh 2.0 Today we are revisiting The Base Mesh 2.0, In that earlier feature, TheBaseMesh.com featured over 250 high quality low polygon UV unwrapped meshes that are game ready or well prepared for sculpting. In the two years since that collection has grown almost […] The post The Base Mesh 2.0

Mesh 95
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Adapt Mesh size when used for Mesh collider

Cocos

I can’t adjust or scale the mesh collider once I’ve set the reference. Any idea on how I can match the mesh collider with the size of the model mesh? Hey guys, Any idea on how I can fix this situation?

Mesh 52
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Adapt Mesh size when used for Mesh collider

Cocos

I can’t adjust or scale the mesh collider once I’ve set the reference. Any idea on how I can match the mesh collider with the size of the model mesh? Hey guys, Any idea on how I can fix this situation?

Mesh 52
article thumbnail

Adapt Mesh size when used for Mesh collider

Cocos

I can’t adjust or scale the mesh collider once I’ve set the reference. Any idea on how I can match the mesh collider with the size of the model mesh? Hey guys, Any idea on how I can fix this situation?

Mesh 52
article thumbnail

Adapt Mesh size when used for Mesh collider

Cocos

I can’t adjust or scale the mesh collider once I’ve set the reference. Any idea on how I can match the mesh collider with the size of the model mesh? Hey guys, Any idea on how I can fix this situation?

Mesh 52
article thumbnail

Adapt Mesh size when used for Mesh collider

Cocos

I can’t adjust or scale the mesh collider once I’ve set the reference. Any idea on how I can match the mesh collider with the size of the model mesh? Hey guys, Any idea on how I can fix this situation?

Mesh 52
article thumbnail

Adapt Mesh size when used for Mesh collider

Cocos

Instead of adding the collider to the parent model of (several) mesh node(s), add the collider directly into the node that uses SkinnedMeshRenderer, then drag the same mesh into the MeshCollider. Ah, that did the trick! Thanks so much!

Mesh 52