Making Gaussian Splats smaller
The Astronauts
SEPTEMBER 13, 2023
In the previous post I started to look at Gaussian Splatting. One of the issues with it, is that the data sets are not exactly small. The renders look nice: But each of the “bike”, “truck”, “garden” data sets is respectively a 1.42GB, 0.59GB, 1.35GB PLY file. And they are loaded pretty much as-is into GPU memory as giant structured buffers, so at least that much VRAM is needed too (plus more for sorting, plus in the official viewer implementation the tiled spl
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