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The secret to Apex Legends' gorgeous first-person animation? Mouth cameras

Game Developer

Here's how one Apex Legends animator captures incredible reference footage using a mouth-mounted camera.

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Animation studio Digic Pictures laid off 35 staff this past summer

Game Developer

Digic is best known as the animation studio behind cinematics and marketing for popular games such as Rainbow Six Siege, Elden Ring , and Marvel's Midnight Suns.

Animation 276
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Zoochosis by Clapperheads will make you fear those lovely animals in the zoo

PreMortem.Games

A terrifying parasite is spreading, mutating some of the animals into grotesque, blood-thirsty monsters ready to kill their way out of their cages. Looking around the zoo, my mind was already transforming the animals behind the fences into images from Adam’s post! Everyone loves animals, right? Of course, in a zoo.

Animation 152
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The best art and animation talks of GDC

Game Developer

A selection of coverage from some of the industry's most accomplished artists and animators, from their GDC 2023 panels.

Animation 324
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BlueTwelve's Stray is becoming an animated movie

Game Developer

2022's cat-focused adventure game Stray is making the jump to film courtesy of Annapurna Animation.

Animation 189
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Animation property missing

Cocos

I’m trying to edit my animation and I want to turn off one of my nodes. But after some time I noticed I can’t change active property because it’s ‘missing’ By the way I can’t add ‘active’ property to other nodes

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Play and resume animation inside script

Cocos

I have created a Prefab containing a baked skeletal animation and a typescript. After some effort, I have observed something: The animation can only play if I check the Play on load in the editor. No matter how I try to use play() inside the script, the animation will not run. How can I achieve that?