article thumbnail

Creating Your First 3D Character Animation in Unity 

iXie gaming

The ability to imbibe emotions into the animation and produce an immersive visual experience is achieved through the Unity game engine, the choice of 61% of developers surveyed using it, and the second most popular choice as a mobile ad network. This makes it easier to identify and animate objects in Unity.

article thumbnail

Texture flushed when coming back from background

Cocos

On my game, some people experience what seems to be a texture cache being flushed. See the image below: For Android, on my applicationDidEnterBackground() I do nothing (not even pausing or stopping animation since it was causing issues with ads). I use 3.17 Same when coming back, I do nothing.

Texture 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How to Use Animation Storyboards

Game Designing

Great things are created with a good plan, which is why any animation project must begin with a storyboard. Before an animation project is greenlit, a storyboard often must be presented to the decision-makers. And when it is approved, a more comprehensive storyboard is developed to outline all the details of the animated story.

article thumbnail

Use shader for spine animation

Cocos

I want to use shader to draw circle on spine animation (result of animtion after render) without using texture renderer, but in shader uv0 it calculates on atlas so the result is not as expected. Can anyone help me?

Shaders 40
article thumbnail

Joint Texture Layout do not work with Marionette system

Cocos

I want to use instancing material for skeletal animation using this tutorial: [link] It seems to me that it cannot be used with Marionette system. Only traditional skeletal animation component works with it.

Texture 40
article thumbnail

Why is it that custom clothes are often just a bit… off? Like they fit just a little big on the character, or don’t quite fold or (procedurally) animate well, or they look too simply textured compared to their own game. Where’s this uncanniness come from?

Ask a Game Dev

Video games don't have those kind of constraints - most of the time, clothing is either a texture painted onto a 3D model or it's a completely separate model with a separate set of textures that is swapped with the old parts of the body. As such, there's going to be seams and edges where things don't match up perfectly.

Texture 52
article thumbnail

Spine Animations broken after Chrome update on Androids

Cocos

until the issue is fixed (just remember that any scrolling textures that rely on “repeat” wrap mode must be power of 2 in webgl 1.0) The issue has something to do with how chromium/chrome handles/was handling Uniform Buffer Objects. Obviously, it’s resolved now… but should this happen again, you can either disable webgl 2.0