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With The Darkest Files , Berlin-based indie studio Paintbucket Games has crafted a gripping, meticulously researched narrative game that delves into the legal and moral aftermath of World War II. Its a game about memory, justice and the courage to stand against collective denial. For co-founders Jrg Friedrich (Game Director) and Sebastian Schulz (Art Director), it was immediately clear: This story deserves to be told and we saw an opportunity to bring it to audiences who might never encounter it
If the past snapshot was any indication, you might think that development updates arent slowing down anytime soon. And Youd be right! Indeed, progress has been booming, and the amount of new features added even compared to the previous release is staggering; curating this selection was especially difficult. As always, new features mean new bugs in need of fixing, so we encourage everyone interested to get feedback and bug reports in as early as possible.
Code systems are code systems. Good code architecture tends to follow pretty universal principles, regardless of whether the system is governing loot tables or lighting systems. Constructing software systems is about seeing the general rules at work and using those to write code that adheres to those rules. It really helps to take a larger view of what a game is from a software engineering perspective.
The global gaming industry is booming and yet, most Unity-based titles fail to sustain player attention or generate long-term value. Why? Because success isnt defined by shipping a playable build. It is defined by execution. This article explores how strategic QA, high-performing 3D art pipelines, and LiveOps frameworks separate lasting titles from forgettable ones.
GameFromScratch.com Fab April 2025 Free Asset Giveaway #2 [Apr 22 May 6] Every other Tuesday we get anUnreal EngineFab marketplace giveaway and this Tuesday is no exception. You can get three free game development assets during the next two weeks; this week one of the assets is for Unity and FBX as well as Unreal Engine while the other two are UE The post Fab April 2025 Free Asset Giveaway #2 [Apr 22 May 6] appeared first on GameFromScratch.com.
After two years of rewriting my game engine from scratch using ECS architecture, I finally arrived at a huge milestone: testing whether I can assign gameplay behavior to a character directly through the editor. On the surface, it might sound like a small step but behind this test is months of work, late nights, countless bugs, and an entire editor system built from scratch.
After two years of rewriting my game engine from scratch using ECS architecture, I finally arrived at a huge milestone: testing whether I can assign gameplay behavior to a character directly through the editor. On the surface, it might sound like a small step but behind this test is months of work, late nights, countless bugs, and an entire editor system built from scratch.
Everything improves with time as the engineers learn the details and optimize their work. This is true of every tech platform ever and won't be any more different with Unreal Engine 5 than it has been with UE4, 3, or anything else. That said. after having very recently worked with UE5 for enough time to get used to some of its foibles and having looked into some core engineering issues in a project utilizing some of the new tech introduced in UE5 (and the caveats and side effects of using that t
The new early-stage venture fund is backed by Krafton and wants to 'empower promising indie developers who fall outside traditional investment criteria.
GameFromScratch.com Godot 4.5 Dev3 Released Today we have the third dev release of the Godot 4.5 cycle, following hot on the heels ofGodot 4.5 dev1 released in March and Godot 4.5 dev2 released earlier in April. These releases add new features and improvements to the Godot engine leading up to the Godot 4.5 release. These The post Godot 4.5 Dev3 Released appeared first on GameFromScratch.com.
Why Some Players Struggle to Stay Comfortable During Long Sessions Josh Bycer josh@game-wisdom.com For many, video games offer a chance to immerse themselves in a new world, whether that means strategizing in a competitive shooter, building towns from scratch, or simply unwinding after a long day. However, extended gaming sessions often come at … The post Why Some Players Struggle to Stay Comfortable During Long Sessions appeared first on Game Wisdom.
Written by Michail Katkoff , founder of Deconstructor of Fun, a battle-scarred games industry veteran who claims to know a thing or two about investing. Having an investment from Supercell is like meeting Gandalf in the dark woods and having him agree to join your quest. The odds are still against you, but its sure great to have some magic on your side.
Well, I have to answer this question myself. After several tests I suddenly found the answer. To turn on shadows you have to go to Main Light cc.DirectionalLight Dynamic Shadow Settings and check Shadow Enabled. The problem was that when you turn on Planar shadows in Scene settings THERE IS NO such checkbox to turn on shadows in Directional Light settings.
Over 54 percent of surveyed Paradox employees stated that an unpopular return-to-office policy at the Crusader Kings III and Stellaris developer may make them leave the company.
GameFromScratch.com Unity 6.1 Released Today there are several announcements of interest to Unity game developers. First and foremost, the biggest announcement today is the release of Unity 6.1. Additionally, there are several game development bundles of interest to Unity developers that just launched. There are two new Unity bundles from Leartes on Gumroad, the The post Unity 6.1 Released appeared first on GameFromScratch.com.
Middle East is in the Midst of a Major Gaming Boom Josh Bycer josh@game-wisdom.com The Middle East is in the midst of a gaming boom as countries in the region strive to diversify their economies. The United Arab Emirates (UAE) have been at the forefront of the rush to embrace gaming, committing $1 billion … The post Middle East is in the Midst of a Major Gaming Boom appeared first on Game Wisdom.
Steam is introducing accessibility tags to help disabled players discover inclusive games by enabling developers to tag their games and "better describe the way their games support accessibility.
After a couple of months of hard work, we released a new major update for Dustgrave! This update features new content, new mechanics, dozens of fixes, and many quality-of-life improvements, including a lot of changes made based on your precious feedback.
GameFromScratch.com Rust BEVY Game Engine Version 0.16 Released The Rust powered open-source Bevy game framework just released Bevy 0.16, coming 5 months after the release of 0.15. The Bevy 0.16 release had 261 contributors and 1244 pull requests. Highlight features of Bevy 0.16 include: Key Links Bevy Homepage Bevy 0.16 Release Notes Bevy GitHub Repository You can learn The post Rust BEVY Game Engine Version 0.16 Released appeared first on GameFromScratch.com.
Short Form Storytelling with Emily_ Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this perceptive podcast, I spoke with first time developer Filippo from studio Tetrabyte Games to talk about making the short-form game Emily_ and lessons learned along the way. Linktree … The post Short Form Storytelling with Emily_ appeared first on Game Wisdom.
Weve worked hard over the past months, and its time to share some exciting progress with you. From a brand-new map to new weapons and facilities, the world of Altera is growing and we're getting closer to the upcoming public playtest. Lets dive.
GameFromScratch.com Audio Arsenal by Ovani Sound Humble Bundle There is a new Humble Bundle of interest to game developers, the Audio Arsenal: A Comprehensive Audio and Music Bundle by Ovani Sound. This is a collection of Unreal/Unity/Godot Engine audio plugins, as well as dynamic game ready soundtracks as well as several different sound effects packs.
Making a Meaty RPG Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this critical thought, I talked about RPG design and what makes an effective and engaging system, while sharing what happens if you let me cut loose in a game like Siralim Ultimate.… The post Making a Meaty RPG appeared first on Game Wisdom.
Hi! Im in stuck with the tutorial part about shadows. I try to follow all the steps but here is the problem: It seems like some properties have different naming this days. I cant get the result they show: there is a shadow that casts behind the main character (Capsule). I cant see the same result. I can imagine the tutorial maybe old. But, unfortunately, I dont have enough experience to fix such things on my own.
GameFromScratch.com 3 Huge GameDev Humble Bundles We currently have not one, nor two, but THREE different Humble Bundles of interest to game developers. First, we have one from a brand-new creator on Humble, Befour Studios, in the form of The Supreme Unreal & Unity GameDev Humble Bundle, a large collection of game assets for Unreal Engine The post 3 Huge GameDev Humble Bundles appeared first on GameFromScratch.com.
League of Legends A Complex Strategic Game with a High Skill Ceiling Josh Bycer josh@game-wisdom.com LoL is more than a big-name esport. It is a living, breathing strategy machine where precision, teamwork, and sharp instincts brew success. You might wonder, why would an esport be so entertaining. The thing is this game is never the … The post League of Legends A Complex Strategic Game with a High Skill Ceiling appeared first on Game Wisdom.
Digital media agency Infinitize has launched Vendetta, a 'publishing-as-a-service' gaming division that includes personnel who have worked on campaigns for Devolver Digital, Dreamhack and SXSW Gaming.
Game reloads or crashes on iPhone when loading assets from multiple Remote Bundles (Cocos Creator v3.8.1) Hello everyone, Im developing a game using Cocos Creator v3.8.1, targeting both native and HTML5 platforms. The game is split into 29 remote bundles, each representing a mini game. The sizes of the bundles range from 128.6 KB to 20 MB. During gameplay: I load all assets from a bundle when a mini game is opened, and after that, load assets from the next bundle to switch to a different m.
Preparing for AI integration requires more than powerful algorithms; it demands a solid foundation. AI readiness hinges on aligning infrastructure with strategic goals. QASource outlines nine critical factors to evaluate before launching AI initiatives.
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