Sat.May 04, 2024 - Fri.May 10, 2024

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Story Kitchen teams with Dreamworks Animation to adapt video games to film and TV

Game Developer

Not content with eventually bringing Dredge to film, Story Kitchen plans to work with Dreamworks on making hit games into animated movies and shows.

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Solo dev Matthieu Houllier lets you take a paper plane on an adventure in Paper Sky

PreMortem.Games

French solo dev Matthieu Houllier , operating under the name Brute Force , has been making games by himself for five years. In that time he has released the 3D platform game Crumble. “It did way above what I anticipated and allowed me to live off of gamedev”, he says. Now, the sky’s the limit for Houllier as he is working on his second project Paper Sky , a game ‘that combines the thrill of an adventure game with the mechanics of a paper plane simulator’ The Kickstarter campaig

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Forgotten Skies Beta Playtest

Indie DB

We're thrilled to invite you to be a part of our Beta Playtest on Steam, where you can experience hilarious and antertaining gameplay of our upcoming third-person Platformer-Adventure before anyone else!

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How to update project on new version

Cocos

it’s not recommended to upgrade an online project from 2.4.x to 3.x. just keep using 2.x, it’s enough for your project. if you are starting a new project. it’s worth a try. but you need to adjust the code files to match the new coding styles in 3.x. Open the corresponding ts file of the cc.MisssingScript to check what happened.

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Sony reverses Helldivers 2's account linking requirement

Game Developer

Sharp backlash has killed Sony's plans for account linking with Steam and its own PlayStation Network, at least as it pertains to Helldivers 2.

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Sony backtracks on Helldivers 2 PSN log-in requirement

GamesIndustry.biz

Sony has burned a bit of good will with the Helldivers 2 player base, as the company announced plans on Thursday that would require PC players of the game to link a PlayStation Network account to continue playing the title. "Due to technical issues at the launch of Helldivers 2, we allowed the linking requirements for Steam accounts to a PlayStation Network account to be temporarily optional," the company said.

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Visual Studio Code April 2024 Update

Game From Scratch

GameFromScratch.com Visual Studio Code April 2024 Update Visual Studio Code just received another upgrade with the release of the Visual Studio Code April 2024 update. Highlights of this release include: Preview Markdown images & videos – Hover over a link to preview images & videos in Markdown.Enhanced branch switching – Restore open editors seamlessly when switching between […] The post Visual Studio Code April 2024 Update appeared first on GameFromScratch.com.

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Beat Saber drops Meta Quest 1 support in November

Game Developer

With support for the Meta Quest already done, the VR headset's flagship game Beat Saber no longer needs to supprt it, either.

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Thoughts on the Helldivers PSN situation?

Ask a Game Dev

For those who haven't been following this story, Helldivers 2 multiplayer originally required a linked PSN account in order to play. The PSN back end was not ready, so the developers turned off the requirement. Recently it came back on and several players were upset because their games stopped working. There was a review bomb and a lot of angry feedback, especially because PSN accounts are not available without a Playstation console in several geographic areas. [ Sony posted yesterday ] to say t

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Histera - Release date reveal

Indie DB

F2P, fast-paced multiplayer shooter with a battlefield that changes on the fly.

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Flask vs Nodejs: Features, Performance, and Scalability Compared

Artoon

In Flask vs Nodejs, we provide a brief overview of Flask and […] The post Flask vs Nodejs: Features, Performance, and Scalability Compared appeared first on Artoon Solutions.

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The Curious Case of Playable Ads and Traditional Marketing Strategies

Deconstructor of Fun

Guest post by Orkuncan Aydin , COO at Playable Factory — Playable Factory's team leads the way with experience from over 2000 playable ads, working with over 160 top game publishers and brands. These ads have significantly improved engagement, CPM and ROAS. Playable Factory offers a suite of products that empower users throughout the ad development process, including tools for ad creation, customization and detailed performance analysis.

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AI in Filmmaking — Issues, Possibilities, and the Need for Better Data Management

Perforce

Learn about the issues and benefits of using AI in the development of films, television, and other media. Plus, discover the technical challenges of implementing generative AI, including data management.

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Getting width / height / depth of an instantiated node

Cocos

Hi, I’ve found the geometry namespaces in the Cocos Creator v3 docs, but there is no example on how to get AABB of an instantiated node. What I want was getting the size in cocos metrics ( width/ height/ depth ) of the node so that I could placing them next to each other ( based on their width for example ) Is there such function/property that I missed somewhere ?

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Go vs Nodejs: Which Is the Better Choice for Your Project?

Artoon

Let’s compare two programming backend technologies: Go vs Nodejs! Are you confused […] The post Go vs Nodejs: Which Is the Better Choice for Your Project? appeared first on Artoon Solutions.

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How to Achieve Enterprise Continuous Testing With Perforce

Perforce

Enterprise continuous testing is more achievable than ever with Perforce. This blog will show you how.

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Get the world position of baked animation

Cocos

The common workflow in developing 3d game is importing an exported model from DCC. In case this model contains an animation, how do I know the final position of the model in world coordination?

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Cloud Game Development Solutions for Your Team

Perforce

Build and maintain your games in the cloud with ease. Discover cloud game development solutions that offer scalability, flexibility, and stability.

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Play and resume animation inside script

Cocos

I have created a Prefab containing a baked skeletal animation and a typescript. After some effort, I have observed something: The animation can only play if I check the Play on load in the editor. No matter how I try to use play() inside the script, the animation will not run. The node will always reset the position to its initial one if I choose the wrap mode as Loop.

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RigidBody2D for 3D object

Cocos

I have a baked SkeletalAnimation which I want to create a RigidBody2D for detecting collision with a 2D bullet. How can I do this? I try to add a RigidBody2D component to the object but then it disappears from the screen.

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Touch event firing in creator 3.8.2 in native

Cocos

Hello, I have added below touch events for a node. this.dialNode.on(Node.EventType.TOUCH_START, this.onTouchStart, this); this.dialNode.on(Node.EventType.TOUCH_MOVE, this.onTouchMove, this); this.dialNode.on(Node.EventType.TOUCH_END, this.onTouchEnd, this); this.dialNode.on(Node.EventType.TOUCH_CANCEL, this.onTouchEnd, this); In native, when I tap on the node, it is firing touch-move event instead of touch-start.

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Exploring the Top 7 Web Programming Languages: A Comprehensive Overview

Artoon

Introduction Web development is a crucial responsibility within the tech domain, holding […] The post Exploring the Top 7 Web Programming Languages: A Comprehensive Overview appeared first on Artoon Solutions.

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Performance on native platforms

Cocos

In the future I want to try making games for Windows, how feasible is this and how good is the performance compared to other engines?

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How to Open Google Play Console Account in 2024?

Artoon

In the ever-evolving digital world, having a presence on the Google Play […] The post How to Open Google Play Console Account in 2024? appeared first on Artoon Solutions.

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Remote Bundle Size

Cocos

With apple now wanting to show the user how much extra is being downloaded with is there a way to get remote bundle size from asset manager or the downloader without actually downloading the bundle.

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Best Practices for Sharing Code Between Cocos Creator 3 Projects

Cocos

Best Practices for Sharing Code Between Cocos Creator Projects Hello fellow developers, I’m currently exploring efficient ways to share reusable code across different projects in Cocos Creator and would appreciate your insights on two methods I’m considering: Git submodules and NPM packages. Here’s my understanding and concerns for each: 1. Git Submodules Pros: Allows for debugging the entire codebase as it’s not precompiled; integrates directly with the project.

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We got ANR Problem in Google Play

Cocos

We’ve encountered several ANR (Application Not Responding) issues on Google Play, with the following output content. Has anyone else experienced similar problems? com.google.androidgamesdk.GameActivity.onPauseNative “main” tid=1 Native #00 pc 0x000000000005c074 /apex/com.android.runtime/lib/bionic/libc.so (syscall+32) #01 pc 0x000000000006180d /apex/com.android.runtime/lib/bionic/libc.so (__futex_wait_ex(void volatile*, bool, int, bool, timespec const*)+92) #02 pc 0x00000000000a822b /apex/com.an

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Multilanguage problem solution

Cocos

how I can develop multilanguage features in the 3.6 version.

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