Remove 2024 Remove Mobile Remove Prototyping
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Report: 81% of mobile developers working on new titles

GamesIndustry.biz

A new report by mobile game company Sandsoft says that 81% of mobile developers are working on a new title, while 83% have raised capital to develop, launch, or market a game. The majority of developers (47%) are testing a prototype, while 9% are at the soft launch stage. Read more

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AWS for Games to spotlight generative AI at GDC 2024

AWS Games

Attendees can also check out Ada, a prototype in-game NPC powered by the MetaHuman Animator in Unreal Engine and Amazon Bedrock. AWS for Games GDC 2024 session highlights Wednesday, March 20 10:30-11:00am: Building and scaling MONOPOLY GO!, the #1 casual game launch of 2023 Room 2024, West Hall Scopely’s Monopoly Go!

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Top Unreal Game Development Companies in 2024

Logic Simplified

Prototype: The prototype is a raw test that checks the functionality of the game, environments, gameplay, mechanics, user experience, etc. Real-time 3D Game Rendering Unreal engine 3D modeling is great for scene prototyping. GDD is updated regularly. This decides whether the game is worth pursuing or not. 05 RISINGMAX INC.

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Extended Reality Technology Trends 2024

Logic Simplified

Technology Trends in XR - 2024 Extended Reality is breaking new ground and this blog talks about extended reality technology trends like the Metaverse, Digital Twin Technology and Holoportation. Let's check out technology trends in XR - 2024. XR and Holoportation Holoportation is a 3D capture technology that supports virtual mobility.

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Voodoo’s Secret Sauce: From 0 to 250M Hybridcasual Revenue in 3 Years

Deconstructor of Fun

If you've been curious about how world-leading game publishers are operating in 2024, you're in for a treat. Here are some impressive stats: Voodoo maintains an average of roughly 100 prototypes in progress at all times, reflecting a massive stream of game development ideas. Despite this extensive prototyping, only about 0.4%—approximately

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Hypercasual games stagnate, but Japanese publisher KAYAC maintains faith

PreMortem.Games

Let’s find out how KAYAC approaches development of Hypercasual games in 2024; what their expectations from the market are; which best practices for game development they can point out; and what tips for adapting games for the Western region they have to offer. As such, we intend to pursue both moving forward!”

Games 104
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Solo dev ansdor loves his total creative control: “I don’t like too much planning”

PreMortem.Games

In 2024 it will be 10 years since I wrote the first lines of code and I never planned to spend more than 2 or 3 years on it!” When I have an idea I consider viable, ideally I go straight to prototyping and develop the game from there. I hope I have something to show by mid-2024.” What’s your creative process? “I

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