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Sony currently maintains its dominant position in console gaming with a 2-to-1 ratio for installed devices compared to its main rival Microsoft. Over time the entertainment business has grown to become more than just a useful complementary asset and will account for over 60 percent of revenue by 2026 according to some estimates.
However, as Necro Story took longer than anticipated, she pitched in with QA, key art, and marketing assets. This wasn’t the only adaptation needed for the console version; reworking the controls for all aspects of gameplay, from targeting enemies to navigating menus, proved to be a significant challenge.
Wonder if they will say the same in 2026… On one hand, this creates a very experimental environment with a large space for innovation. Although most of them come from the F2P mobile sector, the industry has observed professionals transitioning from the PC/console space to focus on developing AAA-quality blockchain games.
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