Remove 2026 Remove Balance Remove Mobile Gaming
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The Sandbox’s U.S. CEO shares the biggest lessons he’s learned so far

Game Daily

You’re always looking to find a balance between driving virality or retention or monetization. But many of us here have worked in mobile games and so we’re experienced in trial and error, even though this is more complex. We’ll sell 100 percent [of the land] by 2025 or 2026. Nouzareth: Exactly.

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Reflecting Upon the Last year in Blockchain Games

Deconstructor of Fun

Wonder if they will say the same in 2026… On one hand, this creates a very experimental environment with a large space for innovation. The rules of the game are not established yet, and, as a game developer, you are expected to create them. a16z saying “It’s still early for crypto” in 2022. They were saying the same in 2018.

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