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VR and AR in Learning – Benefits & Examples

Logic Simplified

Evidence from the past shows that people acquired knowledge through observing, engaging in apprenticeships, experimenting, and receiving oral instruction well before formal educational systems were established. million by 2026. Over time, educators are looking for new ways to integrate digital solutions into learning.

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Axie Infinity (Part 2): Redemption or Ruin?

Deconstructor of Fun

From our sponsors: RECUR is a world-class NFT platform working with game creators looking to build with NFTs. RECUR provides an institutional-grade, secure platform for creators and an easy-to-use experience for users. Let us now see if Sky Mavis’ efforts have been sufficient to overcome their challenges. Source: Sky Mavis.

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Five Predictions for Consumer Apps in 2025

Deconstructor of Fun

Prediction #2: Gamification + AI Experiences Will Drive New Breakout Products in Finance, Education, and Health & Wellness Experiences. With these trends in place, I think we will see the following in 2025: New 1M+ user applications across Finance, Education, and Health & Wellness. Reddit MAU 2018 - 2026, Actuals + Forecast.

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