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All in all, Axie Infinity’s growth spurt is decelerating (although still positive), and a majority of its player base treats the game like a daily job to make daily financial ends meet. Game Loops and Systems Overview Axie Infinity’s gamedesign falls under the “Turn-based RPG” subgenre, according to GameRefinery’s taxonomy.
Six months into development, Coma accepted a job at Appeal Studios as a gamedesigner, eventually becoming a game director. During his time there, he reconnected with a colleague from a previous game jam, Baptiste Remy, who shared an interest in making smaller indie games outside of work hours. .
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