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As a result, the firm is set to implement a brand new strategy going forward, hoping to achieve "stable profit generation" in its digital entertainment segment by 2027. Square Enix's digital entertainment sales were ever so slightly up, mainly thanks to its HD Games sub-segment, the firm said. billion ($636 million) versus ¥78.5
billion from 2022 to 2027” at an annual growth rate of around nine percent. Loose definitions Certainly, metaverse enthusiasm still exists. Recently, author Neal Stephenson (who coined the word ‘metaverse’) delivered a keynote at the game industry DICE summit , titled “Games and the Open Metaverse.”
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