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IoT Applications in Education – The Future of Learning

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billion by 2032, growing at a CAGR of 18.6% from 2023 to 2032. Source: AlliedMarketResearch ) From the traditional ways of teaching in a classroom to online learning using mobile devices and laptops - ways of teaching as well as learning have changed digitally. The global IoT in education market was valued at $8.7

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The Role of Computer Science in Video Games

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Accessible Gaming There are so many platforms on which we can play games from mobile phones, video game consoles, and computers. Even the conservative senior citizen who isn’t that tech-savvy can play a game on their mobile phone. Video games are also available at different price points. Some are even free to play and don’t need Wi-Fi.

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