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IoT Applications in Education – The Future of Learning

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billion by 2032, growing at a CAGR of 18.6% from 2023 to 2032. IoT technology with VR and AR allows students to engage with simulations, explore complex concepts, and interact with them for an immersive learning experience. The global IoT in education market was valued at $8.7

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The Role of Computer Science in Video Games

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A fairly new concept, augmented reality makes players feel like the game is part of the real world by incorporating elements in the player’s environment. Virtual reality games involve the use of a headset that provides audio and video input from the simulated world. Augmented and Virtual Reality How has computer science impacted games?

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