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IoT Applications in Education – The Future of Learning

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billion by 2032, growing at a CAGR of 18.6% from 2023 to 2032. Source: AlliedMarketResearch ) From the traditional ways of teaching in a classroom to online learning using mobile devices and laptops - ways of teaching as well as learning have changed digitally. The global IoT in education market was valued at $8.7

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The Role of Computer Science in Video Games

Game Designing

Accessible Gaming There are so many platforms on which we can play games from mobile phones, video game consoles, and computers. Even the conservative senior citizen who isn’t that tech-savvy can play a game on their mobile phone. Video games are also available at different price points. Some are even free to play and don’t need Wi-Fi.

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