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IoT Applications in Education – The Future of Learning

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billion by 2032, growing at a CAGR of 18.6% from 2023 to 2032. IoT technology with VR and AR allows students to engage with simulations, explore complex concepts, and interact with them for an immersive learning experience. The global IoT in education market was valued at $8.7 billion in 2022, and is projected to reach $46.4

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The Role of Computer Science in Video Games

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Accessible Gaming There are so many platforms on which we can play games from mobile phones, video game consoles, and computers. Virtual reality games involve the use of a headset that provides audio and video input from the simulated world. Video games are also available at different price points.

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