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billion by 2032, growing at a CAGR of 18.6% from 2023 to 2032. IoT technology with VR and AR allows students to engage with simulations, explore complex concepts, and interact with them for an immersive learning experience. The global IoT in education market was valued at $8.7 billion in 2022, and is projected to reach $46.4
Virtual reality games involve the use of a headset that provides audio and video input from the simulated world. Though the role has historically had impressive growth rates, note that demand for computer programmers is expected to decline by 11% until 2032. It makes the player feel like they’re in the game rather than where they are.
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