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Ubisoft employees in France called to strike over return-to-office mandate

Game Developer

French union STJV is calling for the strike and has also raised concerns over wages and 'appalling' conversations with management.

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Rablo Games: From solo developer to team collaboration on Necro Story

PreMortem.Games

Small teams and solo developers often produce some of the most unique and personal games, and this holds true for Rablo Games, an indie studio led by founder Pablo Coma. The studio’s upcoming release, Necro Story, marks an exciting new chapter. Coma, known for his solo debut Healer’s Quest, is no longer working alone. Now collaborating with Baptiste Remy and later joined by Clémence Geurts , he is working on Necro Story as a team and has even begun development on the studio’s next pr

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Oxford University study with PowerWash Simulator finds 72% feel happier while playing games

GamesIndustry.biz

A study conducted by the University of Oxford in collaboration with FuturLab and PowerWash Simulator has found that 72% of players were likely to experience an uplift in mood during play sessions.

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Advanced PC game development techniques & technologies

Juego Studio

As developers strive to push the boundaries of immersive gameplay, innovative techniques are emerging that offer unprecedented levels of realism, interactivity, and player engagement.

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Unreal to Godot – Amazing New Exporter Tool

Game From Scratch

GameFromScratch.com Unreal to Godot – Amazing New Exporter Tool There is a powerful new tool for Godot Engine game developers, called appropriately enough Unreal to Godot Exporter. I covered the authors previous tool Unreal to Unity (available on Unity asset store here) and it was by far the best way to get assets from Unreal Engine to Unity. I […] The post Unreal to Godot – Amazing New Exporter Tool appeared first on GameFromScratch.com.

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Patch Notes #4: Strange Scaffold rejected a 'culture of hope' to resurrect I Am Your Beast

Game Developer

Xalavier Nelson Jr. explains how the famously efficient studio honed its process to build a goated shooter in nine months.

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Player choice is key in Bohemian Pulp’s debut game Let Bions Be Bygones

PreMortem.Games

In the grimy world of Let Bions Be Bygones a down-on-his-luck private detective gets a last shot at redemption. John Cooper takes the case in finding a missing upper-class girl in the seedy underbelly of the dystopian city-planet, Terrahive. An intriguing tale full of twists and turns -and multiple endings- plays out in this fully narrated cyber-noir thriller.

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Paladin's Passage Port UE5 to Xbox & PS5

Indie DB

This article gives an overview of the process and challenges of porting our Unreal Engine 5 game from Windows (Steam) to Xbox Series X|S and PlayStation 5.

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Raylib Project Creator

Game From Scratch

GameFromScratch.com Raylib Project Creator I have long been a fan of the open source free RayLib game development framework. With bindings for just about every programming language ever, tons of examples and support for most major platforms, Raylib is a versatile toolkit for building games using code. What has always shined about RayLib though […] The post Raylib Project Creator appeared first on GameFromScratch.com.

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Remedy enters into €15 million loan agreement with Tencent

Game Developer

The Alan Wake developer said the cash will help realize the potential of its production slate.

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Ada Eden’s AI-powered 1001 Nights is a human story about narrative power

PreMortem.Games

In the indie game dev scene, the use of AI is often met with suspicion and disdain. Many see AI as an evil tool that scours the internet, grabs bits and pieces of other people’s work, and spits out bizarre creations with seven fingers. But AI comes in many forms, and some developers see it as a tool to enhance storytelling and create unique, immersive experiences, all while keeping a close eye on the ethical concerns surrounding its use.

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Time spent gaming in Southeast Asia up 53% after post-pandemic drop

GamesIndustry.biz

Players in Southeast Asia are engaging more with video games in 2024, with a 53.2% year-on-year increase in the average individual weekly gaming time.

Games 117
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SALVATIONLAND - Huge Update v2.5!

Indie DB

Hey everyone! Recently, the game celebrated its one-and-a-half-year anniversary since release day, and to mark the occasion, we decided to undertake another large-scale update.

Games 89
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Waiting For Godot 4.4

Game From Scratch

GameFromScratch.com Waiting For Godot 4.4 Just over a month ago Godot 4.3 was released so now of course it is time for us to start waiting for Godot… Godot 4.4 that is. There have been two Godot 4.4 Dev releases, these releases are essentially pre-Beta versions and are certainly not considered for use in production. […] The post Waiting For Godot 4.4 appeared first on GameFromScratch.com.

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Sony increases Horizon Zero Dawn's PS4 price ahead of PS5 remaster

Game Developer

Players looking to upgrade to the PlayStation 5 remaster of Horizon Zero Dawn will have to pay the price Sony intended them to pay.

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What would it take to have a resurgence of physical games (for PC mostly)? I recall multiple times of digital only games being taken away by companies and there being an uproar about it. But it was never enough to create change.

Ask a Game Dev

Honestly, there's two major things that need to happen for physical media to be a bigger thing on PC. Think about things from a game publisher perspective and what kind of costs are associated with making physical media. First, retail stores take a 20% cut of sales while digital doesn't. That's a big chunk of money that the retail stores need to sustain themselves, but that the game publisher also doesn't have to pay when they sell games digitally.

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Merge Games closing down after 15 years

GamesIndustry.biz

Merge Games is closing its doors, just a few weeks after going through a round of layoffs and the closure of its office.

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Transport Fever 2 Console Mod Support

Indie DB

Urban Games are bringing official mod support for Transport Fever 2 to their console players on September 23rd, using mod.io integration.

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Unity 7 Development Roadmap

Game From Scratch

GameFromScratch.com Unity 7 Development Roadmap At the keynote of their annual developer conference Unite, Unity outlined the features of what they are referring to as Unity Next Generation, but I believe can safely be referred to as Unity 7 (as they just rebranded to Unity 6 last year!). Although quite a ways away from being […] The post Unity 7 Development Roadmap appeared first on GameFromScratch.com.

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SAG-AFTRA pulls League of Legends into video game strike over VO studio's conduct

Game Developer

Formosa Interactive, an audio outsource studio that's worked on League of Legends, has been accused of trying to bypass rules of the ongoing voice actors' strike.

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Creative Ways to Teach Applied Math to Kids

Real Programming

Math is one of the most important, fundamental things kids can learn in school, but they’re not always rushing to their math class. Depending on how the concepts are framed, math can seem abstract, difficult, or boring. We all know that excited, engaged students are better learners, so how do we make students hungry to learn math? RP4K has a few ways to make our online math courses fun and exciting.

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Sony embraces its PlayStation history | Opinion

GamesIndustry.biz

PlayStation turns 30 this year, and Sony is in a celebratory mood – admittedly, the kind of corporate celebratory mood that's largely expressed by trying to get people to buy more stuff, but don't those 30th anniversary consoles and controllers just look lovely?

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Prehistoric Hunt - Map & Dilophosaurus

Indie DB

Our new map is being built along with Dilophosaurus. Check out this dev blog to find out more!

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Arcade Paradise GameDev Treasure Chest Humble Bundle

Game From Scratch

GameFromScratch.com Arcade Paradise GameDev Treasure Chest Humble Bundle There is a new bundle of interest to game developers, the Arcade Paradise GameDev Treasure Chest Humble Bundle. This bundle is a collection of 24 Unity assets redeemed directly on the Unity Asset Store, as well as one game, Arcade Paradise. This is the first major Unity only Humble Bundle […] The post Arcade Paradise GameDev Treasure Chest Humble Bundle appeared first on GameFromScratch.com.

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Behaviour Interactive CEO says Red Hook Studios acquisition helps both companies "reduce risk"

Game Developer

Both Red Hook Studios leadership and Behaviour Interactive CEO Rémi Racine see this acquisition as a move that creates stability in troubled times.

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Mastering Game Storytelling: Crafting Compelling Narratives

Juego Studio

Storytelling in games has become a cornerstone that elevates gaming from simple entertainment to a form of dynamic, interactive art. Unlike traditional storytelling, games offer a unique narrative experience where players are not mere spectators but active participants shaping the story's direction and outcome.

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Nintendo's patents were designed to take on Palworld

GamesIndustry.biz

On September 19, 2024, Nintendo Co. issued a press release stating that it, along with The Pokémon Company, had officially filed a lawsuit against Pocketpair, Inc. in Tokyo District Court. As stated in the press release the "lawsuit seeks an injunction against infringement and compensation for damages on the grounds that Palworld, a game developed and released by [Pocketpair], infringes multiple patent rights.

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Bigfoot Life New Gameplay Trailer

Indie DB

‘Bigfoot Life’ New Gameplay Trailer. A Unique Simulation Game Featuring The Immortal Sasquatch.

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Best of Synty POLYGON Game Dev Assets #3

Game From Scratch

GameFromScratch.com Best of Synty POLYGON Game Dev Assets #3 There is a new Humble Bundle of interest to game developers, the Best of Synty POLYGON Game Dev Assets #3 Remix. This is a collection of over 20 different Synty low polygon art style assets in Unreal Engine, Unity and raw FBX (so any other game engine such as Godot […] The post Best of Synty POLYGON Game Dev Assets #3 appeared first on GameFromScratch.com.

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CA law forces companies to admit digital media is licensed, not bought

Game Developer

Retailers in the state now have to tell purchasers that any digital game, movie, or music can be taken from them and possibly go away completely.

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Role of VFX in Game Art

Juego Studio

You ride your horse along a cliff’s ledge, sweat breaking out on your face as you peer at the sheer drop. You draw up the reins, your heart beating faster. Warily, you look around, watching for signs of danger. Suddenly, there’s an explosion of sounds and colors in front of you.

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Grand Theft Auto 5 is No.1 again in August | European Monthly Charts

GamesIndustry.biz

11.8 million console and PC games were sold across Europe in August, a rise of 7% over the year before.

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UFO 50 Showcase

Game Wisdom

UFO 50 Showcase Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this supersized indie showcase, I took a look at all 50 games from UFO 50.… The post UFO 50 Showcase appeared first on Game Wisdom.

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How do you go about balancing appeal for mooks or the lowest importance NPCs?

Ask a Game Dev

The principles of appeal still apply, even when designing mooks. Good mook design has resulted in iconic franchise monsters! Here's a few examples. Take a look at some of these iconic mook designs. Interesting shapes, exaggerating relevant features, and reduced unnecessary details abound. Each of these mooks is still an interesting thing to look at while also conveying their relative weakness in the overall power hierarchy.

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Unicorn Overlord sells over 1 million copies in six months

Game Developer

Within half a year, Vanillaware's tactical-RPG has reached the 1 million milestone faster than its last two games, 13 Sentinels and Dragon's Crown.

Games 241
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Daily Missions in Puzzles: Why should we see them more often?

Deconstructor of Fun

Written by Ahmetcan Demirel , the maestro of product management and a podcast host ( Game Dev Diary ) from Germany! With a knack for puzzles, arcades, and simulation games. When Ahmetcan isn’t busy crafting and designing killer features, you’ll find him exploring Berlin's vibrant tech scene or writing for Deconstructor of Fun in one of the hipster cafes of the city.

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Ubisoft revises financial targets after "soft" sales of Star Wars Outlaws and Assassin's Creed Shadows delay

GamesIndustry.biz

Ubisoft has revised its financial targets, saying it "expects net bookings of around €1.95bn, and around break-even non-IFRS operating income and free cash flow.

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