Remove AAA Remove Balance Remove Cutscenes
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

This is a convenient diegetic way of locking the player in-place for a cutscene, while also priming the player for an extended cutscene. It is much better than the boring shot reverse-shot cutscene stuff going on in AAA RPGs these days, and makes Skyrim's "sit" mechanic more meaningful. It makes money too important.

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Deathloop deconstruction / design thoughts

Radiator Blog

unlike Outer Wilds, golden loop here is heavily hard-gated by quest progression, not a "true" information game, compromise with AAA market? and I think this balance tuning is intentional. So I think they got this balance right, even if I whine about it. sorry if your game happens to crash, or you get a dreaded UI freeze.

Fighting 130