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If he wants a career in AAA games, he will need specialized expertise. That might mean working on combat, quests, cinematics, narrative, itemization, UX, enemies, levels/environments, or any of a number of other specialties. There's just too much work to be done without enough hands to do it within a small team.
As many creatives would empathize, Eric found the professional world of architecture quite different from his educational experience. Drawing inspiration from the cinematic worlds of both the East and West, the upcoming game, “Lucid”, has captured the attention of many. The transition, however, was not without challenges.
.” Alanah Pearce, who works with the narrative team at Sony Santa Monica made a similar case : “As a writer, having to edit AI-generated scripts/dialogue sounds far more time consuming than just writing my own temp lines I would far prefer AAA studios use whatever budget it costs to make tools like this to instead hire more writers.”
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