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The mobile market is incredibly competitive and there’s a growing number of AAA console and PC developers entering the fray. You can also switch this and reverse it; if race events are growing in popularity amongst match3 puzzlers, racing game developers could break up their core gameplay loop by introducing match3 minigames.
Players race, jump and dash through three rounds of obstacle courses (maps). Similar to Fall Guys, there’s a lot of variation in the map types, which range from races to the finish line and team-based games to survival modes as sections of the map disappear. Visually, the game is very impressive, perhaps more so than Fall Guys.
So do they compete or co-exist peacefully? Some say Unreal is better just because it’s a common choice for AAA studios. Created by Epic Games in 1988, Unreal has won worldwide recognition for high-end graphics and photorealistic quality and has taken the mantle as the AAA game engine. But is there an ultimate winner?
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