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using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Is solving these problems enough for Godot to become a top AA / AAA game engine? Rendering is significantly more efficient in Godot 4.0, The answer is “it depends”.
There are three major ways that we, as consumers, spend money on video games: We subscribe to services such as Gamepass, Apple Arcade or Netflix We buy “boxed product” games, for example: AAA titles in physical boxes or indie games on Steam We buy virtual currency or virtual items in free-to-play or service games. Subscriptions.
Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. Various light culling fixes. One aspect of this was transform calculations and housekeeping, which has now been greatly reduced in hidden nodes. Configurable amount of lights per object (and increase default from 8 to 32).
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