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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). Mesh streaming : Models are loaded as low detail (few vertices). Is solving these problems enough for Godot to become a top AA / AAA game engine?

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