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It is much better than the boring shot reverse-shot cutscene stuff going on in AAA RPGs these days, and makes Skyrim's "sit" mechanic more meaningful. It also sets the tone for some social contexts -- sitting at a big tavern table to share a meal, or sitting in front of a powerful person's desk. Expendable companions. Money sink.
Interesting approachability / accessibility UX here. you'll be doing a lot of this: standing on a ledge and taking pot shots at zombies ON THE LEVEL: Room-to-room, wall-to-wall, the world is OK. Even AAA has given up on immersive sim RPGs , so any dev deserves praise just for attempting this genre I think.
The most significant growth in revenue was seen in the following sub-genres: OpenWorld Adventure is a newborn sub-genre that grew by 622% this year. A true masterpiece of an ad rivaling launch trailers from AAA games. The high production values are not enough to cover the poor UX.
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