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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

Some had worked on AAA games I’d played, released indie games, or previously ran companies in games. Feedback from playtest sessions with friends or players is really important. These days, seeing people’s faces light up and how creative people get with the sandbox is the biggest motivation boost for me. Especially early-on.

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