Zugzwang as a pole dance upward unto heaven
Radiator Blog
JUNE 30, 2022
However, Zugzwang is about interacting with a maze full of people, so here I simulate the police as distinct in-person agents who walk around. Violence is usually the first thing to prototype in an action game, but here it surprised me how much work it took to hack violence into an existing system that had no concept of it.
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